Today we are doing a run of Deadmines. Deadmines is a pirate themed dungeon, with parrots and a pirate ship, cannons and a murloc in a cooking pot (for real). This dungeon does have a heroic version that was added in Cataclysm with an extra boss, but today we are just running the normal version available from level 15-21. The Entrance Deadmines is located underneath the town Moonbrook located in Westfall in the Eastern Kingdoms. The entrance is inside a cave that can be found by entering one of the buildings in the town. Until LFG (Looking for Group) made queuing for dungeons and finding groups to run dungeons a lot easier, this dungeon was not usually run by horde players because Westfall is an alliance zone and there is no horde quests here. It is not however an alliance dungeon so you will find quests inside as a horde player! The Run The run through Deadmines is very straight forward. I want to say it is impossible to get lost, but I'm sure there are people out there that could manage to do so. There are 5 bosses in the normal version. Like in most low level dungeons, none of the bosses do anything special. Near the Foe Reaper 5000 you will kill some adds that look a bit like scarecrows with large claws. I know in the heroic version you can enter them like a vehicle and use them to dps the boss. I'm not sure if that is doable in normal (I didn't try because I was tanking) but you might want to give it a try (and let me know in the comments below if you can do this!). On your run across the docks to board the ship there are patches of what looks like burnt ground. This is where the cannons shoot. If you are running over these and get hit by a cannon you will get knocked into the water and have to swim back to the start of this area to get back on the dock, so try to avoid walking over these if you can. Like many of the dungeons at this level, the quest givers will show up after you have killed the last boss and allow you to hand in your quests. The Video Below is the video of my run. Tips!One thing I really recommend you do before going into any dungeon is to clear you bags of all the dodgy items you are carrying (vendor all your greys and unneeded gear!) and repair! You never know what might happen during the run. People get disconnected often enough that you might find yourself in the middle of a boss fight without a healer or someone might be nice enough to pull half the instance and wipe your team. If you are heading in with yellow gear then soon enough it will turn red and nothing is squishier than a tank with no gear! Some quests might require you to carry an item and if your bags are full then it will cost you time making space for it. As you saw if you watched the video, it took me time to clear my bags (lucky there is a vendor in that dungeon!) and the team started without me. Not that that is a big deal at low level as a healer should be able to keep dps alive if they are impatient and pull without you. At higher levels however, people will wait for you and often not be polite about it. That's It Folks I hope you've found this video helpful. Got any other tips for beginner's starting to run dungeons? Let us know in the comments below. Bye for now and good luck with all the shinies!
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In our World of Warcraft for Beginners blog we worked on getting to level 15. Then we learned how to Represent a faction to gain reputation in dungeons and so now it is time to start putting it all together and get to running some dungeons! Our first dungeon on the list is Ragefire Chasm, it is the lowest level dungeon available and is usually the first one you will get if you queue for a random dungeon at level 15. It is a horde dungeon however so if you are alliance you might get lucky and skip it, this being lucky because it only has quests for horde players so you will be missing out on the extra xp! Queuing for the Dungeon
Before you can queue you must choose your role, are you going to tank, or heal or dps? You can choose more then one role (or all of them) and leave it up to wow to decided what they need. The flag box is to indicate that you know the dungeon and you are happy to lead people through if they don't know where they are going. Ragefire ChasmLike I said, Ragefire Chasm is a horde dungeon (the only horde dungeon). It is located underneath Orgrimmar. Like many dungeons, it has a 'breadcrumb' quest. Enemies Below can be picked up by one of the leaders of the horde. In Ogrimmar, that person (it has changed a few times so I won't name names) is located in Gromosh hold, the building in the centre of the city area you walk into from the front gate. Not having the quest is not going to affect anything but if you are a completionist like me you will probably pick it up at some point. If that point isn't before you run this dungeon you can always just zone in as you won't aggro any mobs before you reach the quest givers to turn it in. Ragefire Chasm is located inside the Cleft of Shadows. It is a fairly straight forward dungeon and pretty quick. The run took me around 7 minutes and I was just doing my own thing chatting away and not trying to rush through it. In other words, if you were paying more attention than me I'm sure you could complete it quicker. The dungeon has 3 quests, one which involves killing and looting mobs which you would do anyway, another which involves killing two of the bosses, which you would also do anyway, and the third which has you save some scouts. These can be found along the way and in cages behind the last boss, so nothing you really have to go out of your way for. You will see all this in the video below. Loot EtiquetteI mention this briefly in the video however I just want to go over it again. Because everyone is contributing to the dungeon run and the dungeon's completion, everyone should have an equal chance at getting the loots. Each class wears a different type of loot and so Blizzard makes it so that you cannot need on loot that you cannot equip. However, what if you can equip it? Do you need it or do you greed it? Just because you can equip it doesn't mean you should need it. If it is an upgrade for you no matter the colour, go ahead and need it, but if it's not an upgrade you should always choose greed. While it doesn't really matter at low levels because the greens aren't worth much gold anyways, at higher levels players will tend to get upset if you need on everything. Dungeons have a 'vote to kick' option and you will most likely get kicked out of the dungeon if you do. This will give you a 30 minute debuff preventing you from queuing for a dungeon during that time. Also, I guess it does kind of matter even at low levels because of the honor of the thing. It is just a game, but maybe it is also a reflection of the kind of person you are. Just some food for thought. :) Until We Meet AgainNow that you are running dungeons I'd love to know your thoughts on them! Which is your favourite? Which do you hate? Keep an eye out for more dungeon guides coming soon!
Bye for now! Good luck with all the shinies! |
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